Saturday, January 25, 2020

Strategic Decisions for Sustainable Competitive Advanatage

Strategic Decisions for Sustainable Competitive Advanatage Introduction Competitive Advantage According to Daft, strategy is the plan of action that allocates resources and activities and aims at dealing with the environment, achieving a competitive advantage and attaining the organisations goals. Competitive advantage refers to what sets the organisation apart from others and provides it with a distinctive edge for meeting customer needs in the marketplace (Daft 2006, p.274). The choice that will make the organisation different is the essence of formulating strategy (Porter 1996). In order to remain competitive, companies need to focus on core competencies, develop synergy and create value. According to Kotler, competitive advantage is a companys ability to perform in one or more ways that competitors cannot or will not match (Kotler 2006, p.150). A competitive advantage is said to be sustainable when it has the means to edge out rivals when competing for the favours of customers (Porter 1980). Although sustainability is the ideal case for advantages, the most common competitive advantages are leverageable, which means that a company can use them as a catalyst to new ones. The competitive advantages that companies develop will fail if the costumers do not value them as important. Therefore companies must focus on building customer advantages. Porter argues that competitive advantage results from a organisations ability to perform the required activities at a collectively lower cost than rivals, or perform some activities in unique ways that create buyer value and hence allow the organisations to command a premium price (Porter 1991, p.102). This report will try to investigate the strategic decisions to achieve sustainable competitive advantage. Four different theories will be examined: The SCP paradigm, Porters generic strategies, the resource-based approach and the core competences model. These theories, along with the the compliance and choice paradox will be tested through application in practice at the industry of gaming consoles. The SCP framework In the structure conduct performance (SCP) framework (Anonymous 2007), the way in which the organisation acts is determined by external forces in the industry (market or industrial structure). This school of thought argues that the structure of an industry will determine the strategies (conduct) and that this in turn will determine performance. Market structure: the degree of market concentration, product differentiation, barriers to entry and exit, vertical integration and diversification. Conduct: goals of the organisations, strategies, anti-competitive practices, research and innovation, advertising etc. Performance: a number of performance indicators, output growth, sales revenue growth, profitability, technical progress, employment, efficiency, added shareholder value, added economic value. Therefore, the structure of the industry is the key parameter in the formation of strategy. Not all strategies are appropriate for all industries, Successful strategies may fail (not produce the intended outcome) if applied as-is in a different environment. However, this linear paradigm proves itself too deterministic. When strategic managers apply this approach, they take the industrial structure as a given. In this way, their job is to respond to the external forces and plan their strategies in an automated way by analysing the competitive environment. However in many industries the environment follows turbulence change. Strategists tend to change the environment by designing strategies that will shape it to their needs and their advantage, instead of being spectators to the change. In these cases, the industry structure is being shaped by the strategies, and not the other way round as the SCP paradigm argues. Five Forces and Generic Strategies Michael Porters (Porter 1980) work is organisationally rooted in the SCP paradigm. According to his approach, two factors underlie the choice of competitive strategy. Industry attractiveness and the factors that determine it. The determinants of relative competitive position within an industry. In order to analyse the industry attractiveness, Porter developed the Five Forces model. According to that, in any industry competition is mutually influenced by five forces: The entry of new competitors, the threat of substitutes, the bargaining power of buyers, the bargaining power of suppliers and the rivalry amongst the competitors. Although the Five forces model roots within the SCP approach, Porter differentiates in that he argues that an organisation is not a prisoner of its industry structure. Through their strategies, organisations can shape industry by influencing the competitive forces. For example, industry leaders can influence buyers, suppliers and other competitors, and subsequently shape the underlying industry structure. Competitive strategy is also influenced by the specific relative position within the industry. Through positioning, organisations can possess two basic types of competitive advantage: low cost and differentiation. These types of competitive advantage result from the ability to cope with the industrial forces better than the competitors. Porter introduces three generic competitive strategies for achieving above-average performance in an industry. Cost leadership, when the organisation tries to become the low-cost producer or operator of the industry. Risks associated with cost leadership include: Changes in technology allow new entrants to become themselves the cost leaders. This risk is minimised by constant research and development, but obviously such investments require rise of costs. Margins fall when costs rise (by internal or external factors). In such scenarios, the differentiation advantage may overcome the cost leadership one. Differentiation, when the organisation seeks to be unique within the industry along some dimensions that are valued by buyers (higher quality, more functions etc). If it succeeds, it is then rewarded for its uniqueness with a premium price. However, when choosing to differentiate, companies should seek appropriate ways that lead to a price premium greater than the cost of differentiating. Risks of this strategy include: Costumers may choose another differentiated product which they value more, or their needs change over time. Costumers may choose the low-cost products, especially when the price difference tends to be high. Other competitors may imitate the chosen differentiation. Focus, which rests on the choice of a narrow competitive scope within an industry and the optimisation of the strategy for the target segment. In cost focus an organisation seeks a cost advantage in the target segment. In differentiation focus, the organisation seeks differentiation in the narrow segment. Risks associated with focus are: The focus strategy is imitated. In order for this to be avoided, entry barriers are required (e.g. assets valued by the costumers such as customer care services, reputation, etc). The target segment becomes unattractive. Broadly targeted competitors dominate the segment. Again, entry barriers will sustain the competitive advantage experienced. Organisations that try to position on more than one generic strategy but fail to achieve any of them are stuck in the middle. Not only they do not possess a competitive advantage, but they are in a disadvantage situation, since the cost-leader, the differentiators or the focusers are already better positioned. Although Porters positioning framework is an industry standard for more than twenty years, Mintzberg (1998) argues that it constrains creative thought. Strategists do not think outside the box and the given options (cost leadership, differentiation and focus) tend to minimise the process of strategic thinking. Resource-based view According to Barney (1991), the environmental models of competitive advantage have assumed that organisations within an industry are identical in terms of the resources they control and the strategy they pursue. Further, they assume that if resource heterogeneity develops within an industry, it will not last long since strategic resources are highly mobile (they can be bought and sold). The proposed resource-based view substitutes these assumptions. The model assumes that strategic resources can be heterogeneous and that these resources may not be perfectly mobile. Organisations resources include all assets, capabilities, processes, attributes, information, knowledge, etc, controlled by an organisation that enable it to implement strategies that promote efficiency. In order for a resource to hold the potential of sustained competitive advantage, it must have four attributes. It must be valuable, exploiting opportunities and neutralising threats. It must be rare among existing and potential competitors. A valuable resource cannot be considered as a source of competitive advantage if it is shared amongst a large number of organisations, because all organisations will have the capability to exploit it and will be lead to a common strategy It must be imperfectly imitable. Valuable and rare resources can only be sources of sustained competitive advantage if competitors that do not possess them cannot obtain them. There cannot be strategically equivalent substitutes. Organisation resources are strategically equivalent when they can be exploited separately to implement the same strategy. That is, an organisation may be able to substitute a similar resource that enables it to conceive and implement the same strategy. Further, very different resources may also be strategic substitutes. The proposed framework reasons that resources heterogeneity and immobility within an industry allow organisation resources to be valuable, rare, imperfectly imitable and not easily substitutable. Such resources will then lead to exploiting opportunities and neutralising threats, in order for sustained competitive advantage to be achieved. It should be noted that a distinction is drawn in the literature between resources (tangible) and capabilities (less tangible) (Anonymous 2007). The framework of Barney unites both resources and capabilities under the umbrella of resources. Core competences There are some capabilities that are much less visible and they are more difficult to imitate and establish competitive advantage. These are referred to as core competences (Anonymous 2007). Phahalad and Hamel (1990) take the resource-based approach one step further, through the notion of core competencies. They argue that in the long run, competitive advantage depends on the ability to build core competencies at lower cost and more speedily. Management should consolidate corporate-wide technologies and production skills into competencies that empower individual businesses to adapt promptly to environmental changes. Three criteria are being used in order to categorise a capability as a core competence. A core competence should provide potential access to a wide variety of markets. It should make a significant contribution to the perceived customer benefits of the end-product. Finally, it should be difficult for competitors to imitate. Examples of core competencies include Apples ability to create from scratch and innovate and Sonys ability to miniature. According to this framework, the common mistake that companies do is to outsource and finally lose their core competences, led to this by the strict perception of competitiveness in terms of price/performance. Although a more competitive product may result, competitiveness cannot be sustained as core competences will be surrendered. Another common mistake is that companies often miss opportunities to establish competences that are evolving in existing business. At the Strategic Business Unit level, existing core competencies are often being sabotaged by underinvestment and improper allocation, which may result in atrophy and missing opportunities. Case study: Seventh Generation of video gaming consoles The seventh generation of video gaming consoles is a competition between Sonys Playstation 3, Microsofts Xbox 360 and Nintendos Wii and started on November 2005 with the release of Xbox 360. Although gaming is the main characteristic and attribute of these products, the war of High-Definition (HD) video formats between Blu-Ray and HD-DVD, two incompatible formats that tried to improve and replace the DVD standard, affected the industry (ref: wikipedia HD war). Microsoft and Sony approached the market with cutting-edge graphics and expensive technology as well as HD video capabilities. Both consoles target hard-core and casual gamers. Microsoft, being a member of the HD-DVD alliance chose to offer the HD-DVD option as a peripheral for its device, while Sony, a founding member of the Bly-ray alliance chose to integrate the Blu-ray player within PS3. On the other hand, Nintendo chose to differentiate. Nintendo did not take any sides at the format war. Wii targets a broader demographic than that of Microsofts Xbox 360 and Sonys PlayStation 3, as Nintendo planned to attract current hard-core and casual gamers, non-gamers, and lapsed gamers by focusing on new gameplay experiences and new forms of interaction with games. The differentiating feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and can detect acceleration and orientation in three dimensions. Positioning of the rivals Competitive Scope: As analysed before, Microsoft and Sony both targeted the hard-core and the casual gamers. Nintendo on the other hand targeted broader demographic including non-gamers and lapsed gamers. According to Porters framework, the generic strategies can be divided into two categories in terms of the competitive scope: Broad Target and Narrow Target. Therefore, in the console industry Nintendo can be positioned within the Broad Target while Microsoft and Sony are positioned within the Narrow Target. Cost: The choices of the competitors regarding their hardware shaped their manufacturing costs to a great extent. Indeed, Sony chose to compete using a new cpu processor (Cell) with a high production cost as well as by integrating the newly arrived Blu-Ray technology. Thus, Sony became the high-cost producer of the industry, with each console costing around $800 to produce (ref:Joystiq). Microsoft utilised industry standard high-end CPUs and GPUs and although they strongly supported the success of the HD-DVD format, they decided to offer the HD-Dvd option as a peripheral component. This resulted in Microsoft being the low-cost producer of the Narrow Market (Cost Focus). Nintendo managed to keep the manufacturing costs very low by not following the path of high-end graphics. Wii (ref: Kotaku) is not only the console with the less production cost, but it is the only one that has an actual profit from every unit sold (Cost leadership). Differentiation: In the Narrow Target, Sony is the company that differentiates its products with the integration of the Blu-Ray drive, which enables the consumers to enter the High Definition video era (Differentiation Focus). In the Broad Target, Nintendo differentiates the whole idea of gaming experience and fun by installing the Wii Remote (Broad Differentiation). The success on the Nintendos case is that the company differentiated the attributes but the costs did not rise. What is clear from this table in combination with the actual sales numbers is that Nintendo managed well in positioning in more than one generic strategy. That of course was a risk, as Porter (1985) claims that achieving cost leadership and differentiation is usually inconsistent, and may lead to stuck in the middle situations. Also, it should be pointed out that the type of Differentiation that Sony chose (Blu-Ray integration) involved high risks. At the time of the launch the battle for the domination of a new HD format had just started. In the case of a possible win of the HD DVD format, it is obvious that Sony would lose that differentiation competitive advantage and would need to re-plan its strategy. On February 2008 Toshiba, HD DVDs creator, announced plans to cease development, manufacturing and marketing of HD DVD players and recorders, giving an end to this war and announcing Blu-Ray as the winner (ref:wikipedia HD war). Its obvious that Sonys differentiation policy will start to pay-off from now on, but until Toshibas announcement the differentiation policy was not valued highly by the consumers, thus not constituting a competitive advantage. Compliance and Choice: The Nintendo case A question is raised on whether or not an organisation should attempt to shape its industry. If an organisation can lead industry developments, the results will be attractive. If the industry norms that are being questioned prove themselves immutable, the attempt might prove suicidal. When the structure of the industry cannot be influenced, compliance to the industry norms is the strategic rule and managers should adapt the organisations to the industry context. On the other hand, when they have the ability to influence the industry structure they should break industry norms by exercising their freedom of choice. In this case managers efforts should be on the direction of changing the terms of competition on their own advantage (De Wit 2004). Up to the seventh generation of video gaming consoles, the industry rules dictated that the consoles should compete in a range of different characteristics such as graphics power, cpu power and exclusive game titles. If a company could top these characteristics, their console would dominate the industry. Sony dominated the sixth generation taking advantage of their ability to have a wide variety of anticipated exclusive game titles. At the seventh generation, Sony and Microsoft compete by following the industry recipe of cutting-edge graphics and exclusive titles. Nintendo tried to shape the rules, by choosing not to compete on the graphics war, but instead pushed the industry to another direction. The Wii Remote controller makes games more fun and gamers experience new forms of interaction (ref: wikipedia 7th generation). The reception of the console by the press was a great success. The console received many different awards, including an Emmy for Game Controller Innovation by The National Academy of Television Arts and Sciences, a Golden Joystick for Innovation of the Year 2007 at the Golden Joystick Awards and the award in breakthrough technology by Spike TVs Video Games. The reception by the market was even greater. Wii is the best selling 7th generation console worldwide. It even outsold Microsofts 360, which launched a year earlier (ref:wikipedia Wii). Nintendos choice of not following the industry recipe paid off. This move granted a competitive advantage because consumers valued the industry shift. If Nintendos estimations regarding the perception of the value were wrong, the company would have failed in this generation. But since they proved correct, they can claim that they are the 7th generation industry leaders. Microsofts Resources and Core Competences Microsoft decided to seek competitive advantage in the industry by utilising their capabilities and competences. One of the main capabilities of Microsoft is creating operating systems and software. Therefore, they developed the Xbox Live service (ref: wikipedia Xbox Live), a unified online multiplayer gaming and digital media delivery service which integrated many different features that added value to the console, including Friends list and Recent player list Windows Live messenger integration Voice and Video Chat Video Chat Multiplayer online gameplay Parental controls, limiting childrens exposure to other users (Family Settings) This capability of Microsoft is a core competence because it fits the description: It provides potential access to a wide variety of markets (software market, services market, gaming industry). It makes a significant contribution to the perceived customer benefits of the end-product. Finally, it is difficult for competitors to imitate, since neither Sony nor Nintendo have software expertise. They both developed online services through outsourcing but they still have not managed to make them as unified and full of features as the Xbox Live. Competing with Sony for the hard-core and casual gamers, Microsoft used its core competences and resources and finally managed to gain competitive advantage. The task was not so easy because the brand name of Playstation was almost a synonym for gaming console in the previous generations. However, the sales numbers indicate that Sony is far behind Microsoft in the 7th generation consoles war. Conclusion The search for competitive advantage is of great importance for every organisation. This report investigated the strategic decisions to achieve sustainable competitive advantage through the examination of four different theories. The SCP framework is a deterministic approach. It is argued that the structure of an industry will determine the strategies and that these in turn will determine performance. Porter, although routed in the SCP framework, recognises that an organisation is not imprisoned by the structure. He introduces the Five Forces framework to analyse the industry attractiveness which plays an important role, but also argues that an organisations competitive success depends on the competitive position within the industry through three generic strategies: Cost Leadership, Differentiation and Focus. However, Mintzberg criticises in that the given options of generic strategies minimise strategic thinking. The resource-based view and the core competences models argue that sustained competitive advantage resides on the development and usage of resources, capabilities and competences. In the 7th generation of video gaming consoles the three competitors tried to gain competitive advantage through different ways. Microsoft utilised its core competences (software development) and resources and established an online environment to support its Xbox 360 console. On the other hand, Nintendo achieved competitive advantage by positioning at both Cost Leadership and Differentiation. In addition to that, Nintendo risked by choosing not to comply with the industry norms of high-end graphics but to try to shape the industry towards innovative gameplay experience. As the numbers indicate the competitive strategies chosen by both Nintendo and Microsoft have paid-off. Sony risked by choosing to differentiate with the integration of the Blu-Ray optical drive. If the format war had ended in favour of HD DVD, Sonys differentiation would have been vanished. In addition, the differentiation introduced by Sony was not highly valued by the consumers while the war was in progress, and th e numbers indicate that Sony has already fallen behind. The application of the theories in practice revealed that differentiation strategies involve high risks. However, if successful, the rewards can be enormous. Not following the industry norms is again risky, but managing to finally shape the industry will show the way to the market leader position. References Anonymous (2007), Strategic Analysis and Choice Module Book Edition 12, Management Centre, University of Leicester Barney, J. B. (1991), Firm Resources and Sustained Competitive Advantage, Journal of Management, Vol. 17, No. 1, pp. 99-120. Daft, R. L. (2006), The new era of management, International Edition, South-Western, London De Wit, B. and Meyer, R. (2004), Strategy: Process, Content Context 3rd edition, Thomson Learning, London Joystiq, http://www.joystiq.com/2006/02/18/playstation-3-estimated-to-cost-900-per-unit/, [25 February 2008] Kotaku, http://kotaku.com/gaming/wii/wii-autopsy-discovers-manufacturing-cost-221736.php, [25 February 2008] Kotler, P. and Keller, K. L. (2006), Marketing Management 12e, Pearson Prentice Hall Mintzberg, H., Ahlstrand, B. and Lampel, J. (1998), Strategy Safari: A Guided Tour Through the Wilds of Strategic Management, Simon Schuster, New York, NY, 1998, p. 119. Phahalad, C. K. and Hamel, G. (1990), The core competence of the corporation, Harvard Business Review, Vol. 68, No. 3, May-June, pp. 79-91 Porter, M. E. (1980), Competitive Strategy: Techniques for analyzing industries and competitors, Free Press, New York Porter, M. E. (1985), Competitive Advantage: Creating and sustaining superior performance, Free Press, New York Porter, M. E. (1991), Towards a Dynamic Theory of Strategy, Strategic Management Journal, Vol. 12, 1991, pp.95-117 Porter, M. E. (1996), What is Strategy?, Harvard Business Review, November December 1996, pp.61-78 Seekingalpha, http://seekingalpha.com/article/34357-game-console-wars-ii-nintendo-shaves-off-profits-leaving-competition-scruffy, [25 February 2008] Wikipedia 7th generation, http://en.wikipedia.org/wiki/History_of_video_game_consoles_%28seventh_generation%29, [25 February 2008] Wikipedia HD war, http://en.wikipedia.org/wiki/Comparison_of_high_definition_optical_disc_formats [25 February 2008] Wikipedia Xbox Live, http://en.wikipedia.org/wiki/Xbox_Live, [25 February 2008] Wikipedia Wii, http://en.wikipedia.org/wiki/Wii, [25 February 2008]

Friday, January 17, 2020

Rising Unemployment in Pakistan

Unemployment is enforced idleness of wage earner who is able and willing to work but cannot find jobs. In societies like Pakistan where most people earn their living only by working for others being unable to find a job is a serious problem. In Pakistan population pressure lower the economic growth rate and resulting in poor or slow growth of country economy. According to the survey report the rate of unemployment in 1998 was 5. 50 percent which increased to 7. 82 percent by the year 2003. Thus the rate of unemployment in rural areas was 5 percent which increased to 69 4 percent, while the rate of unemployment in urban area was than 9 percent which increased to 9. 9 percent by 2003. In Pakistan 50 percent of our population is composed of women who are treated as out of the work force. Unemployment in Pakistan is increasing due to various causes but if these things can be controlled than unemployment rate can automatically decline. Rapid Population Growth: Rapid growth in the population is the main factor which is worsening the situation, but Pakistan is one of the most populated countries of the world with annual growth rate being nearly 3 percent. It means that about 1 million workers are added yearly to the existing labour force which calls for creating job opportunities. Increase in population contributed much in rising unemployment rate in Pakistan and if the population growth keep on increasing with the same ratio than it will create more problems. Uncertainty and unrest in the country: Uncertainty and unrest in Pakistan and the worsening law and order situation has played an important role in transferring the business to other countries, no foreign investors feel secure in investing in such a country in which their businesses are not secure. In Pakistan due to weak political system and unstable government structure. No foreign companies want to invest in unrest environment which become the cause of unemployment because of lack of jobs opportunities in the country. Karachi is the biggest industrial base of Pakistan, but investors are reluctant to invest there because of unrest and violence. If we really want to reduce unemployment rate in Pakistan so first steps should be taken for controlling the worst law and order situation in the country. Education system of Pakistan Deplorably low rate of literacy and deterioration in standard of education in the educational institutions contributed much in increasing unemployment rate. Our educational system is also responsible for increasing unemployment rate among the educated youth. Education system is divided into different categories. Students studying in government institutions will be less aware about the new technologies, ideas for surviving in this competitive world and unemployment rate is higher among such students. Besides education the attitude of our youth towards the choice of a career is unrealistic and unproductive. Rapid mechanization and computer technology also causing unemployment. Pressure on one Industry: In country like Pakistan where resources are not equally distributed in all sectors of the industry so in this way pressure on one particular industry and profession is a natural outcome. Previously for girls medical profession was the best choice and for boys engineering was the best options but now with the industrialization and urbanization things are changing with the boom of new technologies new industries are emerging and making the values in the market, I. T field is one of it and majority of the young generation want to join I. T industry and want to pursue it as a career because of availability of resources and it’s rising scope. So things are not handled in appropriate manner, as the vacancies are less but job seekers are more than. After I. T young generation are running behind commerce industry and majority of them have the degrees of MBA and BBA but their degrees are not paying them despite of the fact that they had paid huge fees and time in completing the degree and hoping for the better future in this field, but in return they didn’t get the 100 percent results which was expected by them. So, pressure on few industries results in lack of opportunities and work force in other sectors and they become the neglected sectors of society because no one is willing to pursue the career in them. Importance of all industries should be highlighted and equal opportunities and facilities should be provided in all sectors so that no particular industry or profession face the burden which later on results in job shortage and unemployment. Economic Depression: Another reason why unemployment occurs is when there is a great economic depression, or now becomes famous with the term â€Å"global recession†. When economy fall down, many are becoming affected, most especially the employees. During this kind of situation, employer and other business owners will be force to reduce their workers in order to cope up with the right wages of the workers. There are so many causes why people become unemployed. However, the answer to this problem is still within your decision. Bear in mind that being unemployed can be voluntary or involuntary, thus, you can still make the best choice for your life, and that is to be employed or to remain unemployed and jobless at all. Whatever the cause of being unemployed if a person will still pursues to look for a job and become employed then there is no reason for you to stay unemployed. Some Suggestions: Economic Revival package should announce by the government for the revival of industries sector, to stimulate production and investment. Government should try to boost exports through broadening the tax base and lowering tariffs. Government should announce multiple packages for the development of agriculture sector. A number of fiscal and monetary measures should take attract industrialists and particularly foreign investment. Technical training facilities should be provided. In this way unemployed people will get a chance to enhance their skills and become able to earn more reason able income.

Thursday, January 9, 2020

The Cold War The Cia Versus The Kgb - 1781 Words

Lauren Mason Chris Kidder Lessons in Vietnam and International Relations 29 May 2015 Espionage During the Cold War: The CIA versus the KGB The year was 2007. The fall of the Soviet Union occurred about sixteen years prior, and according to all international governments and news sources, the Cold War was over. The hostility between two superpowers had thawed, but upon closer inspection, this was not true. Based on counterintelligence acquired by the CIA, the Russian spy population in the United States had reached Cold War levels. Three years later, in 2010, a ring of ten Russian sleeper agents were discovered to be living normal lives in the northeastern part of the United States. However, these people were deceiving their friends†¦show more content†¦Communist and Soviet allied nations such as Cuba reported to the KGB, or the Committee for State Security of the Soviet Union. While its main job as a militant commission was to maintain the integrity of the nation it represented, its actions as an intelligence agency were quite sinister. The KGB was respo nsible for keeping the Soviet Bloc intact and crushed rebellions such as the Hungarian Revolution in 1956 and the Prague Spring of Czechoslovakia in 1968. There have also been suspicions that they carried out countless assassinations both within and out of the Soviet Union. Its initial formation occurred in 1954 after the dissolution of its predecessor, the MGB, and the current Soviet leader wanted it to spread public support for his country and purge anybody who supported a different leader. Later on, it was involved with operations in Afghanistan, Bangladesh and India. While it was not regarded as a major organization within the government, it had special privileges that allowed it to act autonomously without much control from outside influence. It is estimated that almost one million Soviets worked for the KGB during its existence and to this day it is difficult to find information on the organization due to classification. When it came to espionage operations, the organization quickly became a thorn in the United States’ side even

Wednesday, January 1, 2020

Sir Gawain and The Green Knight Essay - 1602 Words

Sir Gawain and The Green Knight Summary The story begins in King Arthurs court, where he and the Knights of the Round Table are celebrating New Years. While they are enjoying their feast, a gigantic Green Knight rides in on a green horse with an immense axe in his hand to offer them a challenge. His offer is: I shall bide the fist blow, as bare as I sit†¦Ã¢â‚¬ ¦.., but in twelve month and one day he shall have of me the same. (Norton Anthology,208) After a moment of consideration, Sir Gawain accepts the terrifying challenge. As he tries to perform the first part of the challenge, he stumbles into an even bigger surprise. As Gawain hits the Green Knight with an ax, the head of the Green Knight falls on the floor. Instead of the Green†¦show more content†¦Ahunting I will go while you lie late at rest†¦., and Gawain, agree to this what ever I win in the woods I will give you at eve, and all you have earned you must offer to me.(Norton Anthology,225) This Gawain agrees to do for three consecutive nights. Thus, for three days the host and Gawain exchange their winnings. On the first eve the host gives Gawain the deer that hehas hunted, while Gawain gives the host a kiss to return what he has received from the hosts wife. The second day the same procedure takes place; a hunted boar on the hosts side is exchanged for two kisses on Gawains part. All is well until the third day. On the third day Gawain deceives the hos. Instead of giving the host all that he has acquired (the three kisses and the magic girdle), he hides the magic girdle and only gives the host the three kisses that the hosts wife has given him in the morning. Finally New Years day comes. Gawain arms himself, puts on the magic girdle and sets out on his journey to the Green Chapel. After the difficult and dangerous journey, Gawain finds the cave whre the Green Knight appears. The game begins at once. At the first blow Green Knight misses Gawain. The second time the Green Knight also misses him. But the third and the final time the Green Knight nicks him on the side of the neck.(NortonShow MoreRelatedSir Gawain And The Green Knight1359 Words   |  6 PagesIn the poem â€Å"Sir Gawain and The Green Knight,† a protagonist emerges depicting an Arthurian knight named Sir Gawain. Sir Gawain, King Arthur’s nephew, takes initiative by accepting the challenge requested by the Green Knight in place of his uncle. He undergoes a perilous adventure, seeking for the Green Knight to receive the final blow. 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Sir Gawain and theRead MoreSir Gawain And The Green Knight1514 Words   |  7 PagesSir Gawain and the Green Knight is an epic poem written in the mid to late fourteenth century by an unknown author. Throughout the tale, Sir Gawain, a Knight at the Round Table in Camelot, is presented with many hardships, the first being a challenge on Christmas by a man in which, â€Å"Everything about him was an elegant green† (161). This â€Å"Green Knight† challenged someone in Camelot to accept his game which they will chop off his head with his axe and the Green Knight will do the same to the playerRead MoreSir Gawain And The Green Knight1335 Words   |  6 PagesSir Gawain: The Ironic Knight Sir Gawain and the Green Knight is a tale of the utmost irony in which Sir Gawain, the most loyal and courteous of all of King Arthur’s knights, fails utterly to be loyal and courteous to his king, his host, his vows, and his God. In each case, Sir Gawain not only fails to perform well, but performs particularly poorly, especially in the case of his relationship with God. Ultimately, Sir Gawain chooses magic over faith, and by doing so, shows his ironic nature as aRead MoreSir Gawain And The Green Knight906 Words   |  4 Pagesusually the latter. In Sir Gawain and the Green Knight we see Sir Bertilak go off to hunt three very specific animals as a game with Sir Gawain. They agree that â€Å"what ever [Bertilak catches] in the wood shall become [Sir Gawain’s], and what ever mishap comes [Sir Gawain’s] way will be given to [Bertilak] in exchange.† (Sir Gawain†¦, ln 1105-1007). In this deal we slowly see Gawain loose his honor as paralleled with Sir B ertilak’s hunt. The first animal that is hunted by the knight is a deer, while thisRead MoreSir Gawain And The Green Knight Essay1521 Words   |  7 PagesFall 16 Donnelly Many years ago, knights were expected to form a certain type of relationship with their king, this relationship was otherwise known as fealty. Fealty is a knight’s sworn loyalty to their king (in other words a loyal relationship should be formed between the two). The use of this relationship is shown in the poem called â€Å"Sir Gawain and the Green Knight† ( the author is unknown). This poem has a classic quest type of formula, with a knight receiving a challenge and then going outRead MoreSir Gawain And The Green Knight1455 Words   |  6 PagesHowever, for Gawain in Sir Gawain and the Green Knight temptation existed around every corner while he was playing the game of the Green Knight. Temptation existed every day and each day it existed in a new way. Gawain never knew what was coming his way throughout the grand scheme of the game, but one thing was for certain he was being tested. Without his reliance religious faith and dedication to his reputation, Gawain wo uld not have been able to make it through the game of the Green Knight alive andRead MoreSir Gawain And The Green Knight Essay1020 Words   |  5 PagesBoth Sir Gawain, from â€Å"Sir Gawain and the Green Knight† translated by Marie Borroff, and Beowulf, from Beowulf translated by Burton Raffel, serve as heroes in different times of Medieval English Literature. Many of the basic principles that describe heroes in Medieval Literature are seen in both of these characters even though they were written in different times. There are distinct similarities, differences, and also a progression of what the hero was in English literature, between Sir Gawain and